All kinds of modern functions are simply not possible in D3D9. The D3D9 backend was as fast as it was because it simply didn't emulate certain effects. Its age means that many modern features are simply not available for it, features that Dolphin needs for GameCube and Wii emulation. But Direct3D9 is very old it was released in 2001 and received its last update in 2004. On AMD and Integrated Graphics cards, it is by far the fastest backend. D3D9: Inherently Flawed ¶ĭolphin's D3D9 backend was mostly known for its speed. This is why the D3D9 backend was removed. With D3D9 removed, the developers can focus their effort on making the emulator better instead of pandering to the ever growing demands of a flawed backend. D3D9 is inherently flawed, and working around its problems wasted time and slowed development. While it was enjoyed by users, it was a source of endless frustration for the developers. For the longest time, D3D9 was considered Dolphin’s fastest backend and was a favorite of Windows users. As many people have noticed, revision 4.0-155 removed D3D9 as a video backend, leaving D3D11 and OpenGL as the sole hardware backends in Dolphin.
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